Commit b6ca6734 by Raphael

Added win

parent 28aa4356
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fileFormatVersion: 2
guid: 7d2eeb02c17ea7447842a1ccbba338a9
timeCreated: 1477408964
licenseType: Free
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......@@ -20,5 +20,6 @@ public class Collectible : MonoBehaviour
Destroy(gameObject);
_player.GetComponent<Player>().Score += 10;
_player.GetComponent<Player>().Progression += 1;
_player.GetComponent<Player>().NbVials += 1;
}
}
\ No newline at end of file
......@@ -13,6 +13,7 @@ namespace Assets.Scripts
public int Battery = 100;
public int Progression = 0;
public bool IsBlinking = false;
public int NbVials = 0;
void Start()
{
......@@ -30,6 +31,8 @@ namespace Assets.Scripts
if (Battery < 12)
SceneManager.LoadScene("GameOver");
if (Progression == 5)
SceneManager.LoadScene("Win");
}
public void Blink()
......
......@@ -15,6 +15,8 @@ public class UIController : MonoBehaviour
public Image Vial2;
public Image Vial3;
public Image Battery;
public Image Progression;
public Sprite[] ProgressionSprites;
public List<Sprite> BatteryImages;
private Player _player;
......@@ -34,11 +36,14 @@ public class UIController : MonoBehaviour
int score = _player.Score + int.Parse(Distance.text) / 5;
Score.text = (_player.Score + score).ToString();
NbVials.text = _player.NbVials.ToString();
DisplayBattery();
}
private void DisplayBattery()
{
Battery.sprite = BatteryImages[_player.Battery/8];
Progression.sprite = ProgressionSprites[_player.Progression];
}
}
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