Commit b4743506 by Raphael

Fixed hitboxes

parent 7db1b27e
No preview for this file type
...@@ -27,7 +27,7 @@ namespace Assets.Scripts ...@@ -27,7 +27,7 @@ namespace Assets.Scripts
void Update() void Update()
{ {
Camera.main.transform.Translate(new Vector3(2f*Time.deltaTime, 0, 0)); Camera.main.transform.Translate(new Vector3(4f*Time.deltaTime, 0, 0));
var rightBorder = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, var rightBorder = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width,
Screen.height, 0)).x; Screen.height, 0)).x;
var leftBorder = Camera.main.ScreenToWorldPoint(new Vector3(0, 0, 0)).x; var leftBorder = Camera.main.ScreenToWorldPoint(new Vector3(0, 0, 0)).x;
......
...@@ -31,7 +31,7 @@ namespace Assets.Scripts ...@@ -31,7 +31,7 @@ namespace Assets.Scripts
if (Battery < 12) if (Battery < 12)
SceneManager.LoadScene("GameOver"); SceneManager.LoadScene("GameOver");
if (Progression == 5) if (Progression == 25)
SceneManager.LoadScene("Win"); SceneManager.LoadScene("Win");
} }
......
...@@ -44,6 +44,6 @@ public class UIController : MonoBehaviour ...@@ -44,6 +44,6 @@ public class UIController : MonoBehaviour
private void DisplayBattery() private void DisplayBattery()
{ {
Battery.sprite = BatteryImages[_player.Battery/8]; Battery.sprite = BatteryImages[_player.Battery/8];
Progression.sprite = ProgressionSprites[_player.Progression]; Progression.sprite = ProgressionSprites[_player.Progression / 5];
} }
} }
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment