Enemies: spawn to the top, clouds only after 3 heights

parent eb2fa495
...@@ -35,11 +35,11 @@ public class Spawner : MonoBehaviour ...@@ -35,11 +35,11 @@ public class Spawner : MonoBehaviour
var r = _rand.Next(100); var r = _rand.Next(100);
if (r < 20) if (r < 20)
Instantiate(StaticEnemy, new Vector3(_rightBorder, _rand.Next(1, 9), 0), Quaternion.identity); Instantiate(StaticEnemy, new Vector3(_rightBorder, _rand.Next(3, 12), 0), Quaternion.identity);
else if (r < 45) else if (r < 45)
Instantiate(Toluen, new Vector3(_rightBorder, _rand.Next(1, 9), 0), Quaternion.identity); Instantiate(Toluen, new Vector3(_rightBorder, _rand.Next(1, 9), 0), Quaternion.identity);
r = _rand.Next(100); r = _rand.Next(100);
if (r < 50) if (r < 50)
Instantiate(BasicEnemy, new Vector3(_rightBorder, _rand.Next(1, 9), 0), Quaternion.identity); Instantiate(BasicEnemy, new Vector3(_rightBorder, _rand.Next(1, 12), 0), Quaternion.identity);
} }
} }
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