Commit 62e5037f by Raphael

Added game over

parent 2d0f87cd
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No preview for this file type
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class GameOverTimeout : MonoBehaviour
{
private float _timer = 0f;
void Start()
{
}
void Update ()
{
_timer += Time.deltaTime;
if (_timer > 4f)
SceneManager.LoadScene("Menu");
}
}
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using UnityEngine;
using UnityEngine.SceneManagement;
namespace Assets.Scripts
{
......@@ -26,6 +27,9 @@ namespace Assets.Scripts
_pos.position = Vector3.Lerp(_pos.position, newPos, 10 * Time.deltaTime);
if (IsBlinking)
Blink();
if (Battery < 12)
SceneManager.LoadScene("GameOver");
}
public void Blink()
......
......@@ -31,7 +31,7 @@ public class SimpleEnnemy : MonoBehaviour
{
Destroy(gameObject);
_player.GetComponent<Player>().Battery -= 4;
_player.GetComponent<Player>().Battery -= 8;
_player.GetComponent<Player>().SetBlinking();
//GetScores(); TODO: Successfully get scores from API
}
......
......@@ -25,6 +25,6 @@ public class StaticEnemy : MonoBehaviour
{
gameObject.SetActive(false);
_player.GetComponent<Player>().SetBlinking();
_player.GetComponent<Player>().Battery -= 4;
_player.GetComponent<Player>().Battery -= 8;
}
}
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Assets.Scripts;
using UnityEngine.UI;
......@@ -13,6 +14,8 @@ public class UIController : MonoBehaviour
public Image Vial1;
public Image Vial2;
public Image Vial3;
public Image Battery;
public List<Sprite> BatteryImages;
private Player _player;
......@@ -30,5 +33,12 @@ public class UIController : MonoBehaviour
Distance.text = (int.Parse(Distance.text) + 1).ToString();
int score = _player.Score + int.Parse(Distance.text) / 5;
Score.text = (_player.Score + score).ToString();
DisplayBattery();
}
private void DisplayBattery()
{
Battery.sprite = BatteryImages[_player.Battery/8];
}
}
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