using System;
using UnityEngine;
namespace Assets.Scripts.API
{
[System.Serializable]
public class Score
{
public string playerName;
public string team;
public int score;
public string date;
public string _id;
public static Score CreateFromJson(string json)
{
return JsonUtility.FromJson<Score>(json);
}
public override string ToString()
{
return string.Format("PlayerName: {0}, Team: {1}, Score: {2}, Date: {3}, Id: {4}", playerName, team, score, date, _id);
}
}
}