using Assets.Scripts.Utils;
using UnityEngine;
namespace Assets.Scripts.MapGeneration
{
public class Cell
{
#region Fields
public TileType Type { get; set; }
public Vector2 Position { get; set; }
#endregion
#region Ctors
public Cell(uint x, uint y, TileType type)
{
Type = type;
Position = new Vector2(x, y);
}
#endregion
}
}