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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Assets.Scripts.Utils
{
public class ObjectPool
{
public GameObject PooledObject;
public List<GameObject> Pool;
public bool WillGrow;
public int Size;
public ObjectPool(int size)
{
Size = size;
Pool = new List<GameObject>();
for (var i = 0; i < Pool.Count; i++)
{
var obj = Object.Instantiate(PooledObject);
obj.SetActive(false);
Pool.Add(obj);
}
}
public GameObject GetPooledObject()
{
if (!WillGrow || !Pool.All(o => o.activeInHierarchy))
return Pool.FirstOrDefault(o => !o.activeInHierarchy);
var obj = Object.Instantiate(PooledObject);
Pool.Add(obj);
return obj;
}
}
}