once $ s "ondes:1" # begin 0.508 # end 0.68 -- une variation reversible
once $ s "ondes:1" # begin 0.508 # end 0.68 -- une variation reversible
do
do
let nousGuerre = n "{3 6 0}" # s "macron" # begin 0
let enGuerre = s "macron:0" # begin 0.5
let guerre = s "macron:0" # begin 0.55
once $ nousGuerre # cut 1
do
let cutB = 0.508
let cutB = 0.508
let cutE = 1
let cutE = 1
once $ s "ondes:1" # begin cutB # end cutE # cut 1 -- une onde
once $ s "ondes:1" # begin cutB # end cutE # cut 1 -- une onde
-- perturbation
-- variation
# begin 0.1 # end 0.25 # cut 1
once $ s "glitch*4" # n "[2]" # gain 0.8
d8 -- hardkick gabber vilain!
$ whenmod 32 16 (# gain 0)
$ s "hardkick" # gain 0
d4 $ loopAt 4 $ s "bev/4" # crush 8 # gain 0.9
-- Elements de style:
-- Elements de style:
-- "a distorted bass drum sound, overdriven to the point where it becomes clipped into a distorted square wave and makes a recognizably melodic tone. "
-- "a distorted bass drum sound, overdriven to the point where it becomes clipped into a distorted square wave and makes a recognizably melodic tone. "
-- Mainstream hardcore tracks typically include samples and synthesized melodies with the typical tempo ranging from 165 to 180 bpm. Violence, drugs and profanity are common themes in mainstream hardcore, perceptible through its samples and lyrics, often screamed, pitch shifted, or distorted.
-- Mainstream hardcore tracks typically include samples and synthesized melodies with the typical tempo ranging from 165 to 180 bpm. Violence, drugs and profanity are common themes in mainstream hardcore, perceptible through its samples and lyrics, often screamed, pitch shifted, or distorted.
-- Lots of tracks rely on a clean, detuned supersaw lead, similar to uplifting trance and can therefore sound "happy".
-- Lots of tracks rely on a clean, detuned supersaw lead, similar to uplifting trance and can therefore sound "happy".
-- Raggatek elements ? Drums analogues et synthe fou contretemps?
-- Raggatek elements ? Drums analogues et synthe fou contretemps?