refactor(sockets): Bootstrap buttons

parent 9739e214
<template>
<div>
<p v-if="isConnected">We're connected to the server!</p>
<p v-if="!isConnected">We're not connected yet...</p>
<div>
<b-button-group class="mt-lg-3">
<b-button @click="pingServer()" variant="warning" size="sm">Ping Server</b-button>
<b-button @click="logOn()" variant="success" size="lg">LogOn</b-button>
<b-button @click="logOff()" size="lg">LogOff</b-button>
</b-button-group>
<p v-if="isConnected">We're connected to the server!</p>
<p v-if="!isConnected">We're not connected yet...</p>
<div v-if="socketMessages.length >= 1">
<p>Messages from server"</p>
<ul id="messages">
<li v-for="message in socketMessages.slice(-20)" :key="message">
{{ message }}
</li>
</ul>
</div>
<button @click="pingServer()">Ping Server</button>
<button @click="logOn()">LogOn</button>
<button @click="logOff()">LogOff</button>
<div v-if="socketMessages.length >= 1">
<p>Messages from server"</p>
<ul id="messages">
<li v-for="message in socketMessages.slice(-20)" :key="message">
{{ message }}
</li>
</ul>
</div>
</div>
</template>
<script>
export default {
data() {
return {
isConnected: false,
socketMessages: []
}
},
export default {
data() {
return {
isConnected: false,
socketMessages: []
};
},
sockets: {
connect() {
// Fired when the socket connects.
this.isConnected = true;
console.log("login");
},
disconnect() {
this.isConnected = false;
console.log("logoff");
this.socketMessages = [];
},
// Fired when the server sends something on the "messageChannel" channel.
messageChannel(data) {
this.socketMessages.push(data);
console.log("Message received:", data, "!");
}
},
sockets: {
connect() {
// Fired when the socket connects.
this.isConnected = true;
console.log("login");
},
disconnect() {
this.isConnected = false;
console.log("logoff");
this.socketMessages = [];
},
// Fired when the server sends something on the "messageChannel" channel.
messageChannel(data) {
this.socketMessages.push(data);
console.log("Message received:", data, "!");
}
},
methods: {
pingServer() {
// Send the "pingServer" event to the server.
if (this.isConnected) {
this.sendMessage("Ping!");
console.log("Ping sent!");
}
},
sendMessage(message) {
this.$socket.emit('pingServer', message);
console.log("Message sent:", message);
methods: {
pingServer() {
// Send the "pingServer" event to the server.
if (this.isConnected) {
this.sendMessage("Ping!");
console.log("Ping sent!");
}
},
sendMessage(message) {
this.$socket.emit("pingServer", message);
console.log("Message sent:", message);
},
logOn() {
this.$socket.onconnect();
},
logOff() {
this.$socket.ondisconnect();
this.socketMessage = [];
}
}
},
logOn() {
this.$socket.onconnect();
},
logOff() {
this.$socket.ondisconnect();
this.socketMessage = [];
}
}
};
</script>
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