using System; using UnityEngine; using System.Collections; public class Spawner : MonoBehaviour { public GameObject BasicEnemy; public GameObject StaticEnemy; public GameObject Toluen; private float _timer; private System.Random _rand; private float _rightBorder; void Start () { _timer = 0f; _rand = new System.Random(); } void Update () { _timer += Time.deltaTime; _rightBorder = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0)).x + 2; if (_timer >= Math.Max((2 / (Time.time / 10)), .5f)) { Spawn(); _timer = 0f; } } private void Spawn() { var r = _rand.Next(100); if (r < 20) Instantiate(StaticEnemy, new Vector3(_rightBorder, _rand.Next(1, 9), 0), Quaternion.identity); else if (r < 45) Instantiate(Toluen, new Vector3(_rightBorder, _rand.Next(1, 9), 0), Quaternion.identity); r = _rand.Next(100); if (r < 50) Instantiate(BasicEnemy, new Vector3(_rightBorder, _rand.Next(1, 9), 0), Quaternion.identity); } }