using System; using UnityEngine; namespace Assets.Scripts.API { [System.Serializable] public class Score { public string playerName; public string team; public int score; public string date; public string _id; public static Score CreateFromJson(string json) { return JsonUtility.FromJson<Score>(json); } public override string ToString() { return string.Format("PlayerName: {0}, Team: {1}, Score: {2}, Date: {3}, Id: {4}", playerName, team, score, date, _id); } } }