using Assets.Scripts.API; using UnityEngine; using UnityEngine.UI; using System.Collections; using Assets.Scripts; public class SimpleEnnemy : MonoBehaviour { private Transform _position; private GameObject _player; public float Speed = 2f; void Start () { _position = GetComponent<Transform>(); _player = GameObject.FindWithTag("Player"); } void Update () { _position.Translate(new Vector3(Speed * Time.deltaTime * -1, 0, 0)); if (_position.position.x < Camera.main.ScreenToWorldPoint(new Vector3(0, 0, 0)).x) { gameObject.SetActive(false); } } void OnTriggerEnter2D(Collider2D other) { Destroy(gameObject); _player.GetComponent<Player>().Battery -= 8; _player.GetComponent<Player>().SetBlinking(); } }