using UnityEngine; using System.Collections; using Assets.Scripts; public class StaticEnemy : MonoBehaviour { private GameObject _player; private Transform _position; void Start () { _player = GameObject.FindWithTag("Player"); _position = GetComponent<Transform>(); } void Update () { if (_position.position.x < Camera.main.ScreenToWorldPoint(new Vector3(0, 0, 0)).x) { Destroy(gameObject); } } void OnTriggerEnter2D(Collider2D other) { gameObject.SetActive(false); _player.GetComponent<Player>().SetBlinking(); _player.GetComponent<Player>().Battery -= 8; } }