namespace Assets.Scripts.Utils { public enum TileType { Default, Wall, Background } public class Map { #region Fields public uint Columns { get; set; } public uint Rows { get; set; } private TileType[,] _map; #endregion #region Ctors public Map(uint cols, uint rows) { Columns = cols; Rows = rows; _map = new TileType[Columns, Rows]; for (int x = 0; x < _map.GetLength(0); x++) { for (int y = 0; y < _map.GetLength(1); y++) { _map[x, y] = TileType.Default; } } } #endregion public TileType this[uint x, uint y] { get { return _map[x, y]; } set { _map[x, y] = value; } } public override string ToString() { string ret = ""; for (int y = 0; y < Rows; y++) { for (int x = 0; x < Columns; x++) { ret += _map[x, y] + " "; } ret += "\n"; } return ret; } } }