using System; using UnityEngine; using System.Collections; using System.Collections.Generic; using Assets.Scripts; using Assets.Scripts.Utils; using UnityEngine.UI; public class UIController : MonoBehaviour { public Text Distance; public Text Score; public Text HighScore; public Text NbVials; public Image Battery; public Image Progression; public Sprite[] ProgressionSprites; public List<Sprite> BatteryImages; private Player _player; private int _oldHs; void Start () { _player = GameObject.FindWithTag("Player").GetComponent<Player>(); HighScore.text = " "; // Keep position of elements, even when not displaying this one _oldHs = PlayerPrefs.GetInt("highscore"); } void Update () { Distance.text = (int.Parse(Distance.text) + 1).ToString(); _player.Score += Mathf.RoundToInt( 1f * (GameController.Speed / 4f)); Score.text = _player.Score.ToString(); NbVials.text = _player.NbVials.ToString(); DisplayBattery(); HandlePowerUps(); HandleScore(); BackButtonHelper.menuOnBack(); } private void HandleScore() { if (_oldHs < _player.Score) HighScore.text = "New high score!"; } private void HandlePowerUps() { } private void DisplayBattery() { Battery.sprite = BatteryImages[_player.Battery/8]; } }