using UnityEngine; using System.Collections; using Assets.Scripts; public class Collectible : MonoBehaviour { private GameObject _player; void Start() { _player = GameObject.FindWithTag("Player"); } void Update() { } void OnTriggerEnter2D(Collider2D other) { Destroy(gameObject); _player.GetComponent<Player>().Score += 10; _player.GetComponent<Player>().Progression += 1; _player.GetComponent<Player>().NbVials += 1; } }