using UnityEngine; using UnityEngine.UI; using System.Collections; using UnityEngine.SceneManagement; using Assets.Scripts; using Assets.Scripts.API; using Assets.Scripts.Utils; public class GameOver : MonoBehaviour { // private float _timer = 0f; private int score = 0; private GameObject _player; public InputField PlayerName; public InputField TeamName; public Text Score; public Button buttonSubmit; public Button buttonPlay; void Start() { } void Update () { // _timer += Time.deltaTime; // if (_timer > 4f) // SceneManager.LoadScene("Menu"); score = PlayerPrefs.GetInt("lastscore"); Score.text = "You scored " + score; BackButtonHelper.playOnBack(); } public void OnButtonPlayClicked() { SceneManager.LoadScene("Main"); } public void OnButtonSubmitClicked() { string playerText = PlayerName.text; if (playerText == null || playerText.Length == 0) { playerText = "Random Randy"; } string teamText = TeamName.text; if (teamText == null || teamText.Length == 0) { teamText = null; } Server.PostScore(score, playerText, teamText); buttonSubmit.enabled = false; SceneManager.LoadScene("Scores"); } }