Main: Remove references to Vial{1,2,3}

parent 2782abd3
...@@ -11,9 +11,6 @@ public class UIController : MonoBehaviour ...@@ -11,9 +11,6 @@ public class UIController : MonoBehaviour
public Text Score; public Text Score;
public Text HighScore; public Text HighScore;
public Text NbVials; public Text NbVials;
public Image Vial1;
public Image Vial2;
public Image Vial3;
public Image Battery; public Image Battery;
public Image Progression; public Image Progression;
public Sprite[] ProgressionSprites; public Sprite[] ProgressionSprites;
...@@ -26,9 +23,6 @@ public class UIController : MonoBehaviour ...@@ -26,9 +23,6 @@ public class UIController : MonoBehaviour
{ {
_player = GameObject.FindWithTag("Player").GetComponent<Player>(); _player = GameObject.FindWithTag("Player").GetComponent<Player>();
HighScore.enabled = false; HighScore.enabled = false;
Vial1.enabled = false;
Vial2.enabled = false;
Vial3.enabled = false;
_oldHs = PlayerPrefs.GetInt("highscore"); _oldHs = PlayerPrefs.GetInt("highscore");
} }
...@@ -53,12 +47,6 @@ public class UIController : MonoBehaviour ...@@ -53,12 +47,6 @@ public class UIController : MonoBehaviour
private void HandlePowerUps() private void HandlePowerUps()
{ {
if (_player.NbVials >= 5)
Vial1.enabled = true;
if (_player.NbVials >= 10)
Vial2.enabled = true;
if (_player.NbVials >= 15)
Vial3.enabled = true;
} }
private void DisplayBattery() private void DisplayBattery()
......
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