import Sound.Tidal.ParVagues.Control -- This is a test ;) -- do setcps (160/60/4) let gDJF = midiDJF "^49" 200 9800 0 4000 let gFreqL = (# lpq (range 0 0.5 "^29")) let gFreqH = (# hpq (range 0 0.5 "^30")) let g32Bridge = whenmod 64 32 (|* gain (slow 16 $ range 0.85 1.1 saw)) let g = (gDJF . gFreqL . gFreqH) d1 $ g $ superimpose ( -- Undertone (|+ note "<12!3 8 12!2 8 4>") . (|* gain 0.9) ) $ (|* gain "1!7 0.95") $ "b . ~ b ~ <~!3 b>" # "[reverbkick,jazz,kick:5]" # release 0.8 # midiG' "^78" 0 1.2 d2 $ g $ g32Bridge $ whenmod 16 12 (struct "t*<4 4 8 16>") $ whenmod 16 8 (fast 2) $ "~ cp" # "[snare:4,snare:22]" # pan 0.55 # note (range "-7" 7 "^51") # room 0.8 # dry 0.99 # sz 0.2 # midiG' "^79" 0 1.2 d3 -- Running Hats $ g $ degradeBy ("1 0 0 1!13" - "^52") $ midiOn "^44" (fast 2) $ "h2ogmhh*8" # n "[0|0|0|0|1|1|3|3]*8" # midiG' "^80" 0 (1.3 + (slow 4 $ perlin/4)) # room (slow 8 $ range 0.2 0.45 saw) # sz (slow 8 $ range 0.8 0.2 saw) # dry (slow 4 $ range 0 2 perlin) # pan 0.6 # cut 3 d4 -- Resolute Bass $ g $ midiOn "^57" ( -- Glitch vary end whenmod 32 8 (slice 8 "<[0 1 <2!3 1*2> <3!3 1*2>]!4 0*4!2 [0 1 0 1] [0 1 0 [0 1 2 3]]>" )) $ loopAt 4 $ chop 16 $ "fbass:25" # pan 0.15 # room 0.25 # sz 0.1 # crush (range 16 1.45 "^53") # midiG' "^81" 0 1.6 # cut 4 d6 -- Guitar A $ g $ mask "<f!3 t>" $ ("0.175" ~>) -- Calage $ whenmod 4 2 (slice 8 "0") $ slice 5 4 $ segment 16 $ "fguitar:24" -- # pan 0.8 # crush (range 10 3.5 "^54") # midiG' "^82" 0 (1.2 * (range 1.4 0.5 "^18")) # cut 6 d7 -- Guitar B $ g $ whenmod 4 3 (# silence) $ segment "<0.5!2 1 <2 4 8 [8 16]>>" $ "fguitar" # n "<25!3 [25 26] 25!2 27!2 27!8>" # pan 0.65 # crush (range 10 2 "^54") # midiG' "^82" 0 (1.2 * (range 0.5 1.4 "^18")) # leslie "^34" # lsize (1 + (slow 8 perlin * 2)) # lrate 6.7 # cut 71 d6 $ "seawolf:0/4" # cut 6 # gain 0.75 once $ "dr" # gain 1