setcps 1 hush -- Just like discrete patterns, you can control the speed d1 $ sound "bd*16" # pan (slow 8 $ saw) d1 $ sound "bd*8 sn*8" # pan (density 1.75 $ tri) d1 $ sound "bd*8 sn*8" # speed (density 2 $ tri) -- combine continuous patterns d1 $ sound "bd*16" # pan (slowcat [sine, saw, square, tri]) -- scale them with range d1 $ sound "bd*8 sn*8" # speed (range 2 4 $ tri) d1 $ sound "bd*8 sn*8" # speed (slow 4 $ range 1 3 $ tri) -- scale to negative values d1 $ sound "bd*8 sn*8" # speed (range (-1.5) (-0.5) $ tri) -- slow low pass filter cutoff d1 $ s "hh*32" # cutoff (range 300 1000 $ slow 2 $ sine) # resonance "0.4" -- polymeters d1 $ sound "{bd hh sn cp, arpy bass2 drum notes can}" d1 $ sound "{arpy bass2 drum notes can, bd hh sn cp}" -- polymeter rhythm without base \o/ d1 $ sound "{~ ~ ~ ~, arpy bass2 drum notes can,bd cp hh}" -- but simplier, use %number of notes: d1 $ sound "{arpy bass2 drum notes can}%4" -- shifting time d1 $ every 3 (0.25 <~) $ sound "bd*2 cp*2 hh sn" d1 $ every 3 (0.25 ~>) $ sound "bd*2 cp*2 hh sn" d1 $ every 3 (0.0625 <~) $ sound "bd*2 cp*2 hh sn" d1 $ every 3 (1000 ~>) $ sound "bd*2 cp*2 hh sn" d1 $ every 3 (1000.125 ~>) $ sound "bd*2 cp*2 hh sn" d1 $ "[0 0.25]/4" <~ (sound "bd*2 cp*2 hh sn") -- RANDOMNESS d1 $ sound "arpy*4" # pan (rand) d1 $ sound "arpy*4" # pan (range 0.25 0.75 $ rand) d1 $ s "arpy*8" # n (irand 30) d1 $ sound "bd? sd? sd? sd?" d1 $ sound "bd*16?" d1 $ sound "bd sn? cp hh?" d1 $ sound "[bd sn cp hh]?" -- append two patterns in alternating cycle d1 $ append (sound "bd*2 sn") (sound "arpy jvbass*2") d1 $ fastAppend (sound "bd*2 sn") (sound "arpy jvbass*2")