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PLN
Menteur
Commits
a9a2cae1
Unverified
Commit
a9a2cae1
authored
Apr 19, 2020
by
PLN (Algolia)
Browse files
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Plain Diff
server: Refactor async, works until givehand
parent
02b95030
Show whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
95 additions
and
63 deletions
+95
-63
app.py
server/app.py
+1
-2
lobby.py
server/game/lobby.py
+68
-39
manager.py
server/game/manager.py
+1
-1
game.py
server/model/game.py
+12
-11
ws.py
server/ws.py
+13
-10
No files found.
server/app.py
View file @
a9a2cae1
...
...
@@ -36,8 +36,7 @@ async def hello_world():
@router.get
(
"/reset"
)
async
def
reset
(
):
lobby
.
reset
()
return
"Done."
return
lobby
.
reset
()
app
.
include_router
(
router
)
...
...
server/game/lobby.py
View file @
a9a2cae1
import
asyncio
import
json
from
typing
import
List
,
Dict
,
Optional
...
...
@@ -37,30 +38,48 @@ class LobbyManager(ClientManager):
def
players_ready
(
self
):
return
[
self
.
lobby
[
k
]
for
k
,
m
in
self
.
metadata
.
items
()
if
m
.
ready
]
async
def
new_player
(
self
,
player
:
Player
,
sid
:
str
)
->
str
:
def
new_player
(
self
,
player
:
Player
,
sid
:
str
)
->
str
:
self
.
lobby
[
player
.
name
]
=
player
self
.
players
.
append
(
player
)
self
.
metadata
[
player
.
name
]
=
Metadata
(
sid
=
sid
)
print
(
f
"Added {player} to a lobby with {len(self.lobby)} players."
)
return
f
"Bienvenu, {player}! Il y a {len(self.lobby)} joueurs en ligne."
def
wants_to_play
(
self
,
player
:
Player
):
"""
Notes that a player wants to play, starting a game if others too.
"""
self
.
metadata
[
player
.
name
]
.
ready
=
True
print
(
f
"{player} ready to play! ({self.nb_ready} people ready)"
)
print
(
f
"Lobby | {player} wants to play!"
)
ready
=
self
.
players_ready
return
ready
async
def
announces
(
self
,
player
:
Player
,
announce
:
Announce
):
# FIXME: Call this message on incoming "ANNOUNCE"
async
def
maybe_start_game
(
self
):
print
(
"Should we start a game?"
)
ready
=
self
.
players_ready
if
len
(
ready
)
>
1
:
await
self
.
start_game
(
ready
)
print
(
f
"Lobby: Game started. with {ready}."
)
def
just_announced
(
self
,
player
:
Player
,
announce
:
Announce
):
meta
=
self
.
metadata
[
player
.
name
]
meta
.
last_announce
=
announce
meta
.
fresh_announce
=
True
print
(
f
"{player}
ready to play! ({self.nb_ready} people ready)
"
)
print
(
f
"{player}
announced {announce}!
"
)
def
start_game
(
self
,
max_players
=
2
):
async
def
start_game
(
self
,
players
:
Optional
[
List
[
Player
]]
=
None
,
max_players
=
2
):
if
not
players
:
players
=
self
.
players_ready
[:
max_players
]
self
.
games
.
append
(
Game
(
players
,
manager
=
self
))
game
=
Game
(
players
,
manager
=
self
)
self
.
games
.
append
(
game
)
for
p
in
players
:
self
.
metadata
[
p
.
name
]
.
ready
=
False
print
(
f
"Game started : {' vs '.join([p.name for p in players])}"
)
await
game
.
new_game
()
def
reset
(
self
):
players
=
len
(
self
.
players
)
...
...
@@ -72,27 +91,27 @@ class LobbyManager(ClientManager):
self
.
send
(
p
,
MessageToPlayer
.
Reset
)
self
.
sio
.
disconnect
(
m
.
sid
)
self
.
lobby
.
clear
()
self
.
players
.
clear
()
self
.
metadata
.
clear
()
self
.
games
.
clear
()
print
(
f
"Reset done, {players} players, {games} games."
)
return
msg
def
send
(
self
,
to
:
Player
,
message
:
MessageToPlayer
,
extra
=
None
):
data
=
{
message
:
message
.
name
}
if
extra
:
data
[
"extra"
]
=
extra
self
.
sio
.
send
(
message
)
pass
async
def
send
(
self
,
to
:
Player
,
message
:
MessageToPlayer
,
extras
=
None
):
sid
=
self
.
metadata
[
to
.
name
]
.
sid
data
=
{
"message"
:
str
(
message
.
name
)}
if
extras
:
data
[
"extra"
]
=
extras
print
(
f
"MSGOUT|{sid} ({to.name}), {data}"
)
await
self
.
sio
.
emit
(
'messageChannel'
,
json
.
dumps
(
data
),
room
=
sid
)
def
handle_message
(
self
,
sid
,
data
):
async
def
handle_message
(
self
,
sid
,
data
):
message
=
None
extras
=
{
"players"
:
[
p
.
name
for
p
in
self
.
players
]}
print
(
f
"Lobby| Received message from {sid}: {data}."
)
sender
=
self
.
which_player
(
sid
)
if
sender
:
print
(
f
"Lobby| Found sender: {sender.name}
"
)
print
(
f
"MSGIN| {sid} ({sender.name}): {data}.
"
)
for
option
in
MessageFromPlayer
:
if
option
.
value
in
data
:
...
...
@@ -100,34 +119,44 @@ class LobbyManager(ClientManager):
if
option
==
MessageFromPlayer
.
Waiting
:
self
.
metadata
[
sender
.
name
]
.
ready
=
False
print
(
f
"
MSG|Player {sender.name} waiting, while {extras} ready.
"
)
print
(
f
"
Lobby| Player {sender.name} waiting
"
)
if
len
(
self
.
players_ready
)
>
1
:
message
=
MessageToPlayer
.
ReadyToStart
message
=
MessageToPlayer
.
ReadyToStart
\
if
len
(
self
.
players_ready
)
>
1
else
MessageToPlayer
.
Waiting
elif
option
==
MessageFromPlayer
.
Ready
:
self
.
wants_to_play
(
player
=
sender
)
print
(
f
"Lobby|Player {sender.name} ready"
)
print
(
f
"MSG|Players ready: {extras}."
)
gamers
=
self
.
wants_to_play
(
player
=
sender
)
if
gamers
:
print
(
f
"Game ready! gamers={gamers}"
)
message
=
MessageToPlayer
.
NewGame
extras
[
"playersPlaying"
]
=
[
p
.
name
for
p
in
gamers
]
message
=
MessageToPlayer
.
ReadyToStart
\
if
len
(
self
.
players_ready
)
>
1
else
MessageToPlayer
.
Waiting
else
:
print
(
f
"Still alone ready!"
)
message
=
MessageToPlayer
.
ReadyToStart
extras
[
"playersReady"
]
=
[
p
.
name
for
p
in
self
.
players_ready
]
elif
option
==
MessageFromPlayer
.
Bet
:
# FIXME vraie annonce, pas juste carre d'as lol
self
.
announces
(
player
=
sender
,
announce
=
Announce
(
bet
=
CARRE_ACE
))
game
:
Game
=
self
.
game_with
(
sender
)
# TODO: connect with current game, return appropriate message
announce
=
Announce
(
bet
=
CARRE_ACE
)
self
.
just_announced
(
player
=
sender
,
announce
=
announce
)
print
(
f
"Lobby| Player {sender.name} just announced {announce}."
)
extras
[
"youBet"
]
=
announce
.
bet
elif
option
==
MessageFromPlayer
.
Menteur
:
self
.
announces
(
player
=
sender
,
announce
=
Announce
())
# TODO: connect with current game, return appropriate messag
e
self
.
just_announced
(
player
=
sender
,
announce
=
Announce
())
extras
[
"youBet"
]
=
Fals
e
body
=
{
"message"
:
message
.
name
if
message
else
"none"
}
if
extras
:
body
[
"extras"
]
=
extras
return
json
.
dumps
(
body
)
if
message
:
game
=
asyncio
.
create_task
(
self
.
maybe_start_game
())
await
self
.
send
(
sender
,
message
,
extras
)
await
game
def
which_player
(
self
,
sid
)
->
Player
:
sender
:
Optional
[
Player
]
=
None
...
...
@@ -139,8 +168,8 @@ class LobbyManager(ClientManager):
def
game_with
(
self
,
player
:
Player
)
->
Game
:
return
[
g
for
g
in
self
.
games
if
player
in
g
.
players
][
0
]
def
send_waiting_for
(
self
,
player
:
Player
):
async
def
send_waiting_for
(
self
,
player
:
Player
):
game
=
self
.
game_with
(
player
)
self
.
send
(
player
,
MessageToPlayer
.
YourTurn
,
extra
=
{
"bet"
:
game
.
current_bet
})
await
self
.
send
(
player
,
MessageToPlayer
.
YourTurn
,
extras
=
{
"bet"
:
game
.
current_bet
})
for
p
in
[
p
for
p
in
game
.
players
if
p
!=
player
]:
self
.
send
(
p
,
MessageToPlayer
.
Waiting
,
extra
=
{
"waitingFor"
:
p
.
name
})
await
self
.
send
(
p
,
MessageToPlayer
.
Waiting
,
extras
=
{
"waitingFor"
:
p
.
name
})
server/game/manager.py
View file @
a9a2cae1
...
...
@@ -19,7 +19,7 @@ class ClientManager(ABC):
self
.
send
(
p
,
message
)
@abstractmethod
def
send
(
self
,
async
def
send
(
self
,
to
:
Player
,
message
:
MessageToPlayer
,
extra
=
None
):
...
...
server/model/game.py
View file @
a9a2cae1
...
...
@@ -25,7 +25,7 @@ class Game:
self
.
current_bet
:
Optional
[
Hand
]
=
None
self
.
manager
=
manager
def
message
(
self
,
message
:
MessageToPlayer
,
async
def
message
(
self
,
message
:
MessageToPlayer
,
*
to
:
Player
,
extra
=
None
)
->
None
:
...
...
@@ -33,7 +33,7 @@ class Game:
if
not
to
:
to
=
self
.
players
for
player
in
to
:
self
.
manager
.
send
(
player
,
message
,
extra
)
await
self
.
manager
.
send
(
player
,
message
,
extra
)
@property
def
global_hand
(
self
)
->
Hand
:
...
...
@@ -41,6 +41,7 @@ class Game:
return
Hand
(
cards
=
all_cards
)
async
def
new_game
(
self
):
print
(
f
"Game starting with {self.players}!"
)
self
.
deck
.
reset
()
while
len
(
self
.
players
)
>
1
:
...
...
@@ -48,14 +49,14 @@ class Game:
if
self
.
defeats
[
loser
]
==
5
:
print
(
f
"{loser} is eliminated!"
)
self
.
message
(
MessageToPlayer
.
Lose
,
loser
)
await
self
.
message
(
MessageToPlayer
.
Lose
,
loser
)
self
.
players
.
remove
(
loser
)
else
:
print
(
f
"{loser} lost the round, now playing with {self.defeats[loser] + 1} cards!"
)
winner
=
self
.
players
[
0
]
self
.
message
(
MessageToPlayer
.
Win
,
winner
)
self
.
message
(
MessageToPlayer
.
WinnerIs
,
extra
=
winner
)
await
self
.
message
(
MessageToPlayer
.
Win
,
winner
)
await
self
.
message
(
MessageToPlayer
.
WinnerIs
,
extra
=
winner
)
print
(
f
"Game over - {winner.name} wins with {len(winner.hand)} cards!"
)
async
def
new_turn
(
self
)
->
Player
:
...
...
@@ -67,7 +68,7 @@ class Game:
# Distribution
self
.
deck
.
reset
()
self
.
message
(
MessageToPlayer
.
WaitTurn
)
await
self
.
message
(
MessageToPlayer
.
WaitTurn
)
for
current_player
in
self
.
players
:
current_player
.
clear
()
count_player_cards
=
self
.
defeats
[
current_player
]
+
1
...
...
@@ -77,7 +78,7 @@ class Game:
current_player
.
give
(
card
)
print
(
f
"{card}"
)
self
.
message
(
MessageToPlayer
.
GiveHand
,
current_player
,
extra
=
current_player
.
hand
)
await
self
.
message
(
MessageToPlayer
.
GiveHand
,
current_player
,
extra
=
current_player
.
hand
)
print
(
f
"Cards sent."
)
# Tour
...
...
@@ -88,7 +89,7 @@ class Game:
if
loser
is
not
None
:
self
.
players
.
remove
(
loser
)
self
.
players
.
insert
(
0
,
loser
)
self
.
message
(
MessageToPlayer
.
LoseRound
,
extra
=
loser
.
name
)
await
self
.
message
(
MessageToPlayer
.
LoseRound
,
extra
=
loser
.
name
)
return
loser
last_player
=
current_player
...
...
@@ -142,14 +143,14 @@ class Game:
print
(
f
"| {current_player}'s turn >"
)
if
not
self
.
current_bet
:
# First player, has to bet something
self
.
message
(
MessageToPlayer
.
YourTurn
,
current_player
,
extra
=
self
.
current_bet
)
await
self
.
message
(
MessageToPlayer
.
YourTurn
,
current_player
,
extra
=
self
.
current_bet
)
while
not
self
.
current_bet
:
# Ask a valid bet
# FIXME: Wait for player announce? Maybe just sleep 10?
announce
=
await
current_player
.
announce
(
self
.
current_bet
)
if
announce
.
bet
:
self
.
current_bet
=
announce
.
bet
print
(
f
"{current_player} starts the round: {self.current_bet}"
)
self
.
message
(
MessageToPlayer
.
Announce
,
extra
=
{
"player"
:
current_player
,
"announce"
:
announce
})
await
self
.
message
(
MessageToPlayer
.
Announce
,
extra
=
{
"player"
:
current_player
,
"announce"
:
announce
})
else
:
print
(
f
"You cannot say Menteur on first round, {current_player}!"
)
...
...
@@ -160,7 +161,7 @@ class Game:
print
(
"CARRE D'AS!"
)
announce
=
Announce
()
# MENTEUR obligatoire
else
:
self
.
message
(
MessageToPlayer
.
YourTurn
,
current_player
,
extra
=
self
.
current_bet
)
await
self
.
message
(
MessageToPlayer
.
YourTurn
,
current_player
,
extra
=
self
.
current_bet
)
announce
=
current_player
.
announce
(
self
.
current_bet
)
if
announce
.
bet
:
...
...
server/ws.py
View file @
a9a2cae1
...
...
@@ -3,8 +3,7 @@ from typing import Optional
import
socketio
from
server.game.lobby
import
LobbyManager
from
server.game.message
import
MessageToPlayer
from
server.game.lobby
import
LobbyManager
,
Metadata
from
server.model.hand
import
Hand
from
server.model.players
import
Player
,
Announce
...
...
@@ -23,34 +22,38 @@ class ClientPlayer(Player):
self
.
ready
=
False
async
def
announce
(
self
,
current_bet
:
Optional
[
Hand
])
->
Announce
:
announce
=
None
while
not
self
.
lobby
.
metadata
[
self
.
name
]
.
fresh_announce
:
lobby
.
send_waiting_for
(
self
)
metadata
:
Metadata
=
self
.
lobby
.
metadata
[
self
.
name
]
print
(
f
"Asking Client {self.name} for announce..."
,
end
=
""
)
while
not
metadata
.
last_announce
and
metadata
.
fresh_announce
:
await
lobby
.
send_waiting_for
(
self
)
print
(
"."
,
end
=
""
)
sleep
(
2
)
return
lobby
.
last_announces
[
self
]
print
(
f
" {metadata.last_announce.bet}!"
)
return
metadata
.
last_announce
@sio.event
async
def
connect
(
sid
,
environ
):
print
(
"[WS] Connect "
,
sid
,
environ
)
player
=
ClientPlayer
(
lobby
)
reply
:
str
=
await
lobby
.
new_player
(
player
,
sid
)
reply
:
str
=
lobby
.
new_player
(
player
,
sid
)
await
sio
.
emit
(
'messageChannel'
,
reply
,
room
=
sid
)
@sio.event
async
def
message
(
sid
,
data
):
print
(
"[WS] Message "
,
data
)
await
sio
.
emit
(
'messageChannel'
,
lobby
.
handle_message
(
sid
,
data
),
room
=
sid
)
await
lobby
.
handle_message
(
sid
,
data
)
@sio.on
(
"pingServer"
)
async
def
ping_server
(
sid
,
data
):
print
(
"[WS] Ping received:"
,
data
)
await
sio
.
emit
(
'messageChannel'
,
"PONG"
)
await
sio
.
emit
(
'messageChannel'
,
"PONG"
,
room
=
sid
)
@sio.event
def
disconnect
(
sid
):
print
(
'[WS] Disconnect '
,
sid
)
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